Low Tide

A personal project exploring a low tide, presenting a section of beach as a virtual exhibit.

The project involved recreating materials and assets found on location.
I built the scene in Cinema 4D and rendered with Octane. On the day I captured photogrammetry of objects such as a sea defence groyne and a washed up guillemot to add into the snapshot of a low tide.

The materials for the variety of sands were created with Substance Alchemist.The floating pebbles were created by Loïc Norgeot.

Groyne_process
Sand_01
Sand_02
Pebbles_01